Stagehand Games Presents

Pull the Strings

Everyone’s a puppet. Only one pulls the strings.

A competitive card game for rival puppet masters. Draft your cast, build your show, then get up and perform it.

  • 2 to 5 players
  • Ages 10+
  • 30 to 45 minutes

Coming soon.

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The premise

The Premise

Five puppet masters. One stage. No supervision.

Draft Puppets, Settings, and Plot Twists from the Spotlight. Build three shows before your rivals build theirs. Borrow a co-star if you have to. The audience will never know.

One hundred and five cards, five genres, and one rule that changes the whole table.

The Heart of the Game

Showtime!

Finish a Plot and the table goes quiet. That is your cue.

Lord Darkcloak arrives at Grimwood Manor. “I have returned.” Sparkles the Unicorn trots in behind him. “The mortgage is due.” Long pause. “...I know.”
A fifteen second show

You get fifteen to thirty seconds on stage. Use your puppet names, your setting, and your plot title. Give everyone a voice. There are no wrong answers, and the sillier the better.

Every Plot card carries its own Showtime tip, so nobody has to start from nothing.

Meet the Cast

Sixty puppets. Twelve are Villains. Statistically, one of them is your friend.

Heroes, Villains, Sidekicks, Creatures, and Comic Relief, across Fantasy, Sci-Fi, Adventure, Comedy, and Horror. Every one of them has an opinion.

Give a string a pull.

The Spotlight

Four cards, face up, and everyone wants the same one.

The Spotlight is a shared market in the middle of the table. Take a card and a new one takes its place. Your rivals were watching.

Draft one and see.

The Stage

Thirty places for it to go wrong.

Every show needs somewhere to happen. Some of these locations are helpful.

The Bill

Thirty shows, from Matinee to World Premiere.

Each Plot tells you what your show needs and what it is worth. Meet the Base Goal and it is yours. Stretch for the Bonus Goal if you think you have the time.

  1. Matinee
  2. Evening Show
  3. Opening Night
  4. World Premiere

A Turn, Briefly

  1. Draw or draft.

    Take a card from the deck, or take a face-up card from the Spotlight.

  2. Play a card.

    Attach a Puppet or Setting to one of your two active Plots.

  3. Complete the show.

    Meet the Base Goal and the Plot is finished.

  4. Perform it.

    Showtime. Then lock it away and let someone else sweat.

The first player to lock three shows starts the final round. Most Puppet Points wins.

What Is In The Box

One box. A great deal of felt.

  • 105 Main Deck cards. 60 Puppets, 30 Settings, 15 Plot Twists.
  • 30 Plot cards across four difficulty tiers.
  • 16 Director cards. Secret objectives, revealed at the end.
  • 5 Featured Genre cards. One is drawn per game.
  • 5 Quick Reference cards.
  • 1 Intermission card.
  • 1 rulebook. Twenty pages, five minutes to teach.
The Pull the Strings box front: felt puppets gathered on a wooden stage beneath the title.

From Backstage

Production notes.

Printer proofs, playtest nights, and whatever else happens between here and opening.

Read all updates
Playtest

Still in rehearsal

The prototype is on a table most weeks, being argued with. Nothing is final until the notes stop coming.

Be here for opening night.

One email when the game goes on sale. Maybe one before that, if something worth reporting happens. Nothing else, ever.

No spam. Unsubscribe any time.